Programme Outline
Learning Objectives
To use (or not to use) the Metaverse as a strategic marketing channel.
Day 1
Introduction to the Metaverse: What is the Metaverse?
- Centralised or Decentralised Metaverse Worlds (platforms)
 - Group learning activity
 
E-Commerce, Social Interaction or both in the Metaverse?
- How will consumers and brands interact in the Metaverse
 - Use cases: Discussion
 - Group learning activity
 
Day 2
Gamification versus Non-Gamification in the Metaverse
- Are curated experiences important in the Metaverse?
 - Group learning activity
 
Traditional Marketing in the Metaverse?
- How are brands engaging and consumers experiencing brands
 - Use cases: Discussion
 - Group learning activity
 
Assessment
Participants to complete MCQ assessment to evaluate course understanding and augment learning outcomes.