Redesigning Learning Through Gamification and Immersive Tech

Programme outline

Learning objectives

By the end of the programme, participants should be able to:

  • Understand the principles of gamification and serious games, and how they are applied across industries.
  • Apply learning design methodologies and frameworks such as Bloom’s Taxonomy to design effective educational and advocacy solutions.
  • Create immersive experiences and learning prototypes using platforms such as Spatial.io and Bezi.
  • Design user-centric interfaces for immersive reality applications.
  • Be able to collaborate and prototype solutions within teams.
Day 1
  • Introduction to Serious Games and Case Studies
  • Learning Design Methodologies
  • Game Concept Design Fundamentals
  • Design Lab: Board Game Design
  • Project Introduction
Day 2
  • UI/UX Basics for Immersive Reality
  • Introduction to Spatial.io
  • Utilising Spatial.io: Points of Interest, Pickups, and Hotseats
  • Design Lab: Environment Prototyping in Spatial.io
Day 3
  • User Interaction Design for Immersive Tech
  • Introduction to Bezi
  • Utilising Bezi: States, Transitions and Triggers
  • Design Lab: Creating a Room Customisation Prototype with Bezi
Day 4
  • Advanced Spatial.io Techniques
  • Project Work: Initial Prototyping
  • Project Work: Refining Idea
  • Project Work: Idea Feedback
Day 5
  • Final Project Preparation
  • Practice Presentation
  • Project Showcase: Presentation and Peer Feedback
  • Reflection and Feedback Session
Assessment
  • In-class project work
  • Final presentation (showcase)
  • Attendance and class participation
What’s next

Find out more

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