Programme outline
Learning objectives
By the end of the programme, participants should be able to:
- Understand the principles of gamification and serious games, and how they are applied across industries.
- Apply learning design methodologies and frameworks such as Bloom’s Taxonomy to design effective educational and advocacy solutions.
- Create immersive experiences and learning prototypes using platforms such as Spatial.io and Bezi.
- Design user-centric interfaces for immersive reality applications.
- Be able to collaborate and prototype solutions within teams.
Day 1
- Introduction to Serious Games and Case Studies
- Learning Design Methodologies
- Game Concept Design Fundamentals
- Design Lab: Board Game Design
- Project Introduction
Day 2
- UI/UX Basics for Immersive Reality
- Introduction to Spatial.io
- Utilising Spatial.io: Points of Interest, Pickups, and Hotseats
- Design Lab: Environment Prototyping in Spatial.io
Day 3
- User Interaction Design for Immersive Tech
- Introduction to Bezi
- Utilising Bezi: States, Transitions and Triggers
- Design Lab: Creating a Room Customisation Prototype with Bezi
Day 4
- Advanced Spatial.io Techniques
- Project Work: Initial Prototyping
- Project Work: Refining Idea
- Project Work: Idea Feedback
Day 5
- Final Project Preparation
- Practice Presentation
- Project Showcase: Presentation and Peer Feedback
- Reflection and Feedback Session
Assessment
- In-class project work
- Final presentation (showcase)
- Attendance and class participation