STEAMunity

Inspiring the next generation of Design x Technology Innovators

This novel programme is aimed at:

  • Inspiring our young to develop a greater proficiency in Science, Technology, Engineering, Arts, and Mathematics (STEAM), coupled with user-inspired Design and AI.
  • Promoting inclusivity and social cohesion through active interaction.
  • Broadening the horizons of our young – beyond the virtual world which they are very focused on.
Workshop Modules

Students will undergo a series of modules that will equip you with the skills necessary to tackle your projects.

 

Design Modules

You will learn about the 4D double-diamond or 4 phases of the Design Innovation process:

  1. Discover
    • Identify stakeholders
    • Empathise with users
    • Analyse user needs
  2. Define
    • Identify user insights and opportunities for innovations
    • Clarify and rescope opportunities
  3. Develop
    • Ideate creatively and boldly, with structure
    • Visualise ideas
  4. Deliver
    • Evaluate and filter concepts
    • Demonstrate concepts tangibly
    • Pitch ideas convincingly
STEAM Modules

Project Management
Management of team dynamics, roles, responsibilities, and project timeline

Prototyping
Hands-on fabrication (3D printing, laser cutting)

Coding
Basic procedural thinking

Artificial Intelligence
AI as a tool to aid the design process

Humanities & Arts
Critical thinking and creativity, understanding human perspectives and behaviour in technology

Programme Structure
Stage 1: Burst of STEAM
Stage 1 programme outcomes:
  • Experience the end-to-end design process with a dedicated facilitator.
  • Learn the structured process of Design Innovation by using the iterative Double Diamond framework (Discover, Define, Develop and Deliver) where you learn and practice divergent and convergent thinking. Students will learn to explore an issue more widely and deeply; distill relevant information and pinpoint issues; creatively ideate and prototype; and streamline your solution.
  • Research, choose and solve a community problem.

 

  • Acquire/enhance valuable life skills and 21st-century competencies.
  • Learn/enhance your technical STEAM skills including 3D printing, laser-cutting, using generative AI, electronics, coding, industrial design and much more.
  • Engagement with community mentors and industry leaders
  • Pitch ideas to industry and community leaders.

Stage 2: Full STEAM
Prerequisite:

 

Students must complete Stage 1: Burst of STEAM to apply for Stage 2: Full STEAM. The application process for Full STEAM will be communicated to students participating in Burst of STEAM.

Stage 2 programme outcomes:

  • Further develop STEAM and Design Innovation skills.
  • Experience guidance from trained Design Innovators.
  • Partner with community organisations to co-create solutions that can be implemented.
  • Troubleshoot prototypes with a dedicated Technical Advisor.

 

  • Testing the solutions with industry and community partners.
  • Project showcase

Programme Principles & Values
Our Principles

The programme design embraces 3 key principles based on industry and global best practices and from our in-house Design Innovation expertise.

 

🧭 Guided Autonomy
Steer your own design opportunity, with guidance.

 

🔭 Multi-perspective Learning 
Inter-disciplinary, multi-level, experimentation-driven growth.

 

🏡 Empowered Community
Take ownership of your community with empathy, via co-creation.

 

The Ground Rules

In order to make this an enjoyable and productive experience for all participants, we expect close adherence to these values:

  1. Accountability: Be responsible for your commitments, and communicate openly if you need help or have concerns. Show up for your teammates, facilitators and instructors.
  2. Integrity: Give due credit and consistently improve your work ethic.
  3. Sportsmanship: Treat each other and your items with respect.
  4. Embrace fun: Participate wholeheartedly in the activities and enjoy the learning process. Don’t be afraid to fail!
What's next

Find out more

Frequently asked questions

Is there a fee imposed for the counselling session?

Counselling is available to SUTD undergraduates and graduates at no charge.


May I obtain a referral from the Wellbeing Services?

The Wellbeing Services does not provide referral to private or public hospital or clinic for medical diagnosis or treatment. Students are encouraged to seek medical care or assistance at any medical facility of their preference.


How do I utilise the counselling service?

Counselling by appointment is encouraged as the Counsellors may be engaged in a counselling session.  You may email wellbeing@sutd.edu.sg and provide the dates and times that you are available to meet the Counsellor.


May I make a counselling appointment on behalf of a student?

The Wellbeing Services does not accept the booking of an appointment on behalf of another person due to privacy and ethical concerns. You may inform the person about the availability of counselling services and provide the person the Wellbeing Services’ email address (wellbeing@sutd.edu.sg) to make an appointment.


May I refer a student for counselling?

If you know of a student who is showing signs of distress, you may inform the person that SUTD provides professional counselling services in a private and confidential setting. You may encourage the person to make an appointment with the Counsellor directly and privately. As informed consent is important, counselling is usually consensual and a person’s decision to accept or decline the offer of help will be respected.


Frequently asked questions

Get in touch

We are excited to hear from you! Whether you are a partner, an interested student, or simply want to learn more about STEAMunity, we are here to help.