STEAMunity
STEAMunity
Inspiring the next generation of Design x Technology Innovators
This novel programme is aimed at:
- Inspiring our young to develop a greater proficiency in Science, Technology, Engineering, Arts, and Mathematics (STEAM), coupled with user-inspired Design and AI.
- Promoting inclusivity and social cohesion through active interaction.
- Broadening the horizons of our young – beyond the virtual world which they are very focused on.

Workshop Modules
Students will undergo a series of modules that will equip you with the skills necessary to tackle your projects.
Design Modules

You will learn about the 4D double-diamond or 4 phases of the Design Innovation process:
- Discover
- Identify stakeholders
- Empathise with users
- Analyse user needs
- Define
- Identify user insights and opportunities for innovations
- Clarify and rescope opportunities
- Develop
- Ideate creatively and boldly, with structure
- Visualise ideas
- Deliver
- Evaluate and filter concepts
- Demonstrate concepts tangibly
- Pitch ideas convincingly
STEAM Modules

Project Management
Management of team dynamics, roles, responsibilities, and project timeline

Prototyping
Hands-on fabrication (3D printing, laser cutting)

Coding
Basic procedural thinking

Artificial Intelligence
AI as a tool to aid the design process

Humanities & Arts
Critical thinking and creativity, understanding human perspectives and behaviour in technology
Programme Structure

Stage 1: Burst of STEAM
Stage 1 programme outcomes:
- Experience the end-to-end design process with a dedicated facilitator.
- Learn the structured process of Design Innovation by using the iterative Double Diamond framework (Discover, Define, Develop and Deliver) where you learn and practice divergent and convergent thinking. Students will learn to explore an issue more widely and deeply; distill relevant information and pinpoint issues; creatively ideate and prototype; and streamline your solution.
- Research, choose and solve a community problem.
- Acquire/enhance valuable life skills and 21st-century competencies.
- Learn/enhance your technical STEAM skills including 3D printing, laser-cutting, using generative AI, electronics, coding, industrial design and much more.
- Engagement with community mentors and industry leaders
- Pitch ideas to industry and community leaders.
Stage 2: Full STEAM
Prerequisite:
Students must complete Stage 1: Burst of STEAM to apply for Stage 2: Full STEAM. The application process for Full STEAM will be communicated to students participating in Burst of STEAM.
Stage 2 programme outcomes:
- Further develop STEAM and Design Innovation skills.
- Experience guidance from trained Design Innovators.
- Partner with community organisations to co-create solutions that can be implemented.
- Troubleshoot prototypes with a dedicated Technical Advisor.
- Testing the solutions with industry and community partners.
- Project showcase
Programme Principles & Values
Our Principles
The programme design embraces 3 key principles based on industry and global best practices and from our in-house Design Innovation expertise.
🧭 Guided Autonomy
Steer your own design opportunity, with guidance.
🔭 Multi-perspective Learning
Inter-disciplinary, multi-level, experimentation-driven growth.
🏡 Empowered Community
Take ownership of your community with empathy, via co-creation.
The Ground Rules
In order to make this an enjoyable and productive experience for all participants, we expect close adherence to these values:
- Accountability: Be responsible for your commitments, and communicate openly if you need help or have concerns. Show up for your teammates, facilitators and instructors.
- Integrity: Give due credit and consistently improve your work ethic.
- Sportsmanship: Treat each other and your items with respect.
- Embrace fun: Participate wholeheartedly in the activities and enjoy the learning process. Don’t be afraid to fail!
What's next
Find out more
Frequently asked questions
How can I learn more about the program?
If you have any other questions, feel free to contact us at muspp@sutd.edu.sg
Is there an opportunity to do fieldwork?
Yes! The courses are designed to incorporate a component of fieldwork. In the third term, you will also be undertaking a master practicum project that will require fieldwork.
Is a Master's thesis required for graduation?
Instead of a thesis, you will get an opportunity to work in multi-disciplinary teams in a research practicum project to address current planning and policy issues faced by government and industry partners. For students thinking of pursuing a PhD in a related field, the option of pursuing an independent research project is possible, if a suitable subject area advisor can be found.
Is the curriculum mostly focused on Singapore?
The curriculum is designed to enable students to understand the Singapore model of development, but also to learn and apply lessons and theories on urban planning and development from a global perspective. A course on leadership and planning in Singapore, together with an urban symposium that introduces students to different development projects around Singapore, will provide a strong grounding in local discourse. Other coursework will draw upon historical and global examples to provide a strong foundation for those with an interest in comparative and international studies.
Can I take classes in other pillars outside of the MUSPP?
Requests to take electives in other pillars in SUTD will be considered on a case-by-case basis.
Frequently asked questions